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Showing posts from July, 2016

ISTE Insights #5- Everywhere and Nowhere...

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The opening keynote address was from Dr. Michio Kaku .  His presentation was highly entertaining and mind expanding, to say the least.  One of his catch phrases during his talk was,  "The internet is everywhere, the internet is nowhere".  This phrase was meant, in my understanding of it, to emphasize the amazing impact that the internet, and the technologies developed from it, have on our lives.  So integrated has it become that we hardly think about how we are using the web in general.  He made an interesting comment, as a futurist, saying that as the music industry has become digitized, (think the remarkable transition from record players to iPhones) so to will medicine and education become digitized. This point has stayed with me since the conference has ended, and I think barring a nuclear or natural disaster, the notion of a digitized education landscape is indeed in the future.  While education always seems to embrace change warily, I do think that in 10 years digital

Coffee with a Geek Interview with Sarah Thomas July 13th, 2016, 4pm

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Sarah Thomas and Me at ISTE 2016 I had the wonderful opportunity to meet amazing teacher, Sarah Thomas at ISTE 2016.  I came across Sarah's work through.... Twitter !  (Please educators, you don't need to post on Twitter, just follow, follow, follow)  Sarah's Twitter handle is:   @sarahdateechur Sarah's blog ( sarahdateechur ) is such a wonderful read because it provides interesting anecdotes, teacher tested ideas, and thought provoking narratives on teaching and learning.  I am really looking forward to interviewing her and asking her about her experiences as a teacher, her ISTE Conference presentations and highlights (Especially CUE Rockstar), and More.  I would love to have you watch and participate with questions.  You can check into our interview by clicking the video link below.  

My Takeaways from ISTE2016 #4 Machinima is Educational. Please don't discount it.

Know a child that loves video games?  Of course you do!  Why do they love them?  They are highly engaging, personalized, collaborative, they provide opportunities for success through trial and error, and have fantastic narratives, they are creative and thought provoking.  Need I say more?  So the challenge over the years has been:   How do we as educators harness the power of gaming, by making sure we are hitting on quality curriculum objectives?  One answer is to embed curriculum into video games.  This is known as Tangential Learning.  Want a better understanding of this phenomenon?  Check out this video:   Extra Credits  *Warning, there is 1 four letter word in the video, so best not watch it around little ones. Anyway, another way to harness the potential of video games is to have students create Machinima.  In a nutshell, Machinima is the process of using screenshots or screenvideos of gaming to create movies.  So for example. a student creates their own movie using scenes from t

My Takeaways from ISTE2016 #3 Games and Simulations/ Virtual Environments Playground

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Games and VEN Playground Schedule We had an action packed Games and Simulations / Virtual Environments Playground this year.  As you can see from our schedule we had some really trend setting presentations along with some corresponding table displays.  Some big ideas from this session: Lyman Missimer showing Google Cardboard and Expeditions Our playground was very active!  The playground location was ideal because there was lots of traffic and interest.  Thank you ISTE Planning committee! Some new technologies that are breaking into our playground consciousness.  Virtual Reality.  I saw lots of session and vendors promoting VR.  I had a demo from the Nearpod group and was surprised but quite fascinated that they are investing in VR.   Along those lines, Lyman Missimer from Google gave a great presentation on Google Cardboard and Expeditions .  (Can't wait to find out about Google Daydream ) Bitcoin and its newest extension Block Chain are concepts and technologi

My Takeaways from ISTE2016 #2 ISTE Standards for Students

INSIGHT #2 The ISTE Standards for Students . Over the years, in my role as teacher, tech integrator, and professional developer, I have used and aligned the ISTE Standards for students and teachers. They have provided a guiding roadmap for my work and thinking as it relates to Educational Technology. This year at ISTE the new 2016 Version of the ISTE Standards for Students was released. This group of standards is particularly meaningful because I was selected to be on the standards committee that helped craft these standards. I have never been through a process to develop a set of standards that would have such far reaching publication and usage. I must say it seemed like a daunting task which I thought would involve a lot of debate and discussion. We did have some debate. We did have lots of great discussions. And yet, the process was incredibly rewarding because we talked, listened to viewpoints from across the world, and then worked, refined, revised, and in the end prod

My Takeaway's From ISTE 2016 # 1

There are so many great insights and  posts about #ISTE2016, that I will try to keep this brief and to the point.  Much of my time was spent getting ready for our playground that I didn't get as much time to see as many session as I wanted but I did come away with 5 key insights. INSIGHT 1.  The TeachMeet Session was really great!  Basically, you can sign up to present something, in 2, 7, or 20 minute time slots.  Then the organizer's post the sessions and participants contribute, tweet, and share.  It was really well done and informative. Session posts and info are here:   Teach Meet ISTE

Humbled and Grateful

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This year's ISTE 2016 Conference was unbelievably successful, (which I expected) yet incredibly humbling, (which I hadn't expected) My hopes going into ISTE2016, where pretty similar to my past conference objectives.   Namely: 1.  Connect with new amazing educators 2.  Connect with the many friends and colleagues, I have cultivated over the years.   3.  Learn about the upcoming trends 4.  Generate new ways of thinking about Edtech based on the various sessions, keynotes, playgrounds, poster projects. 5.  Make this year's Games and Simulation/ Virtual Environments Playground better than ever. Well, without a doubt, I can say "Mission Accomplished" for my goals going into the conference. However, things changed drastically on Monday Afternoon! (for the better) For those who aren't familiar, there is an awards ceremony, hosted by ISTE CEO, Brian Lewis , and ISTE President Kecia Ray . It is a wonderful event where you can see, meet, and applaud